Meet the Grand Masters
Who are the Grand Masters?
The twelve Grand Masters on the Council are the most powerful entities in the galaxy, or so they claim. Their psychic powers are incredible, and secret.
At the beginning of Book 1, Grand Master’s Pawn, much of the information about the Grand Masters is unknown. The new pawn, Violet, learns about them through her empathic sense and conversations with the other pawns. Finally, she meets her Grand Master, Athanor, and two others. Exposure to a Grand Master’s power can be lethal to ordinary people. Fortunately, Violet is protected by her secret psychic power.
During Book 2, Grand Master’s Game, Violet meets all of the Grand Masters on the Council. She learns their names, auras and some of their emblems. Some are her allies, others are deadly enemies. The twelve Grand Masters include six humans, male and female, and six aliens. We will learn more about the aliens in Book 3.
Human Grand Masters
Nathan, Lord of Lightning, is the Chair of the Council. His eyes flash green psi fire and his emblem is a bolt of lightning. He is proud and dominates the Council.
Pashtari Hanuman, is the oldest of the Grand Masters. He has a benign face, like a Buddha, and yellow-white aura. His emblem is a white monkey. Hanuman is the monkey-faced Hindu god.
Morrigu, the Red Queen, is a prominent adversary in the books. She has four arms and strawberry blonde braids in a hideous amalgam of Celtic and Hindu mythology. Red is her psi color and her avatar is a red cobra, poised to strike.
Garron Lionheart has a handsome face with golden hair and blue eyes. His emblem is the lion rampant.
Ravaleen, the Meilai of Marina, is a green skinned woman with flaming green eyes and turquoise hair. She is as beautiful as a fairy queen.
Athanor Griffin is the youngest of the Grand Masters. He attended the Terran Space Academy at the same time as Violet’s parents. He has a hooked nose, long black hair and glowing blue eyes. His emblem is the griffin rampant. Athanor took a risk when he selected Violet as his pawn because her father prophesied the doom of the Council of Twelve Grand Masters.
Alien Grand Masters
Radjuser resembles an orange octopus. He emits orange slime and psi fires. He was killed at the end of Book 1.
Amarylla Threeleaf is a planetoid alien. She has three pink petals and trailing roots. Her aura is pink and her emblem is a trefoil.
Umloa Thundercloud is an amoeboid, a semi-transparent green blob filled with bubbles.
Baxicki is a brown insectoid with six thin legs.
Eziz looks like a bunch of dry twigs with dots of gold eyes at the tips.
Sulkar is a yellow pebble covered with undulating filaments.
How can you become a Grand Master?
To achieve the status of Grand Master involves:
1. An inherited potential for psi talent.
2. Training to control your talent, since nascent psi powers can be erratic.
3. An initiation ordeal. The details are secret, although not everyone will survive the horrid ritual.
Spin across the galaxy as Violet and her Grand Master hunt their enemies.
Cracks in the portal web threaten galactic civilization, and suspicions fall on the mysterious Grand Masters with their immense psychic powers. Once, there were twelve Grand Masters, humans and aliens, on the Council. Now there are eleven. One was killed when the young pawn, Violet, rescued her Grand Master, Athanor, from the Red Queen’s dungeon. The Red Queen fled the fight and now she lurks out of sight, regenerating her energies.
Athanor devises a risky plan to expose his enemies on the Council and force the Red Queen into the open. His strategy will employ Violet’s empathic skills as his secret weapon. Meanwhile, she wrestles with her erratic talents and doubts about their unequal partnership. In their search for revenge, they contend with the portal crisis, psychic traps and hostile aliens. In the inevitable battle of Grand Masters, Violet and Athanor each will face their worst nightmares. What is the sacrifice for victory?
The battle between the Grand Masters continues in book two as Griffin forces the council to choose sides when he demands recompense for the destruction of his home and imprisonment by the evil Morrigu. When Violet is brought in to testify, she tries to determine which of the council are for and against them through her hidden powers of empathy.
While Violet believes her empath abilities make her unlovable, for who wants a mate who can read their every emotion and thought, it is her most powerful skill. With it she understands and befriends various species. And these friendships she makes are long lasting, so even after time, when situations have changed, when she needs something, her prior friends come through for her.
While there may be power in evil, Violet and Griffin prove there’s also power in good. Which will win is still in question, but my money is on good.
What isn’t in question is Aurora Springers ability to weave a complex and extraordinarily powerful story with masterful battles and constant dangers for our two main characters one moment and then create love scenes of tender emotions to balance the story line. And I must also mention her extraordinary detail to all the various sentient beings that fight for and against our protagonists. Her descriptions are so vivid, that not only can you believe and picture them as living creatures, but you may dream about them at night. I certainly have.
If you want an extraordinarily complex but fabulous story, written exquisitely, then the Grand Master’s Game is for you.
5 out of 5 stars.
Book 1, Grand Master’s Pawn: http://www.amazon.com/dp/B00TP1N5PM
Aurora Springer is a scientist morphing into a novelist. She has a PhD in molecular biophysics and discovers science facts in her day job. She has invented adventures in weird worlds for as long as she can remember. In 2014, Aurora achieved her life-long ambition to publish her stories. Her works are character-driven romances set in weird worlds described with a sprinkle of humor. Some of the stories were composed thirty years ago. She was born in the UK and lives in Atlanta with her husband, a dog and two cats to sit on the keyboard. Her hobbies, besides reading and writing, include outdoor activities like gardening, watching wildlife, hiking and canoeing.